Contact Angleball Rules & Regulations

Let’s start with the basics.

 

If the ball-carrier is tagged, s/he must pass the Angleball within three seconds. Athletes may physically impede (wrap, interfere, takedown, block) an opponent of the same gender; however, all contact must lead with the hands. An athlete may block any other athlete of the same gender at anytime while the Angleball is in possession by either team. 

 

Rule Details.

 

Team Sizes. We suggest 3 v 3 to 12 v 12. 

 

Field Dimentions. For 3v3 teams and up, the poles are a minimum of 50ft apart with 50 feet behind each pole; the field is 100 feet wide.  

 

Pole / Target Dimentions. 7' from ground to top of the target. The target is 12" diameter.

 

Game Length. Competition coed is always to a set point total rather than time. We suggest playing to 7, win by 2.

 

Before the game. First possession / field side is determined by rock paper scissors or coin flip.

 

To start play, the ball-carrier either steps foot outside the target-circle, or passes the Angleball outside the target-circle. Other than the ball-carrier, players may start anywhere on the field except inside the target-circle.

 

Moving the Angleball. The Angleball can be run, shot or passed. 

 

The Target-Circle. The ball-carrier is not allowed to touch the ground within the opponent's target-circle. Other athletes may cross the target-circle; however, no athlete may interfere with the Angleball once it has crossed into the target-circle until it leaves the target-circle or touches ground in the target-circle. 

 

Scoring. The Angleball must strike the targetball directly - it is okay if the angleball touches the crown (cup) while contacting the target. Hitting the opponent's pole and knocking over the target is a turnover. Knocking over your own target, even by touching the pole, is a point for the other team. After a score, the team that was scored on resets the target and has 10 seconds to start play by throwing or running the Angleball outside the target circle - those 10 seconds are the only time substitutions can be made.

 

Tagging. If a defender touches the ball-carrier using the hands (aka, a tag), then the ball-carrier must be in the process of passing the Angleball before 3 seconds have passed. After a tag, the forced pass must touch a receiving teammate before bouncing twice or it is a dropped ball and a turnover.  

 

Contact.  Contact is limited to between an opponent's shoulders to waist, including arms, hands and Angleball. All contact must lead with the hands. Any two opposing players of the same gender may push and block each other with their hands while the ball is in physical possession by either team. Only the ball-carrier may be grabbed, wrapped and / or taken down - and only by a defender of the same gender. 

Turnovers. In the event of a turnover, the possession team must promptly grab the Angleball and play immediately resumes.  

 

Foul results in +1 point for fouled team. Play stops as soon as the foul is made, and play resets from inside the fouled team's target-circle; the fouled team is given possession and a point. Players can be ejected for intentional or reckless fouls. The following are fouls: pushing from behind, striking, body checking, flying hits, contacting with the feet or legs - especially while jumping, forcing someone to hit their head or neck - especially dropping someone on the head or neck (ejectable), flopping, pushing someone into the standard or carelessly contacting the standard in a way that could topple it (ejectable). General dangerous play.

 

Out of bounds. Ball is out when ball-carrier steps across the line. Ball may be run or passed inbounds. Out-of-bounds is not a requirement - some matches have no out-of-bounds. 

 

Substitutions. Substitutions are only allowed in the 10 seconds after a score.